

b1() in C:\BuildAgents\MonoGameWin1\work\f7381a85a626990\Tools\.Launcher\Program.cs:line 36Īt .(String args) in C:\BuildAgents\MonoGameWin1\work\f7381a85a626990\Tools\.Launcher\Program. System.IO.DirectoryNotFoundException: /Users/mjoiner/.dotnet/tools/.store/dotnet-mgcb-editor/3.-develop/dotnet-mgcb-editor/3.-develop/tools/net5.0/any/MGCB Editor.appĪt. LocalAppPath() in C:\BuildAgents\MonoGameWin1\work\f7381a85a626990\Tools\.Launcher\MacPlatform.cs:line 18Īt .(InvocationContext context, String project) in C:\BuildAgents\MonoGameWin1\work\f7381a85a626990\Tools\.Launcher\MacPlatform.cs:line 34Īt. Displa圜lass0 1. Tool 'dotnet-mgcb-editor' (version '3.-develop') was successfully installed. You can invoke the tool using the following command: mgcb-editor Tips ‘n’ tricks with iOS / MacOS iOS builds require a MAC to build on, can develop onWindows Cannot build for MAC on Windows. I saw some comments saying that it was possible to run it from VSCode. At the moment I cant download it, but i already have VSCode (and Visual Studio 2017). I went to the original page, and there it says I need Visual Studio 2019. NET module Requires a MAC build host machine 14. I want to start learning it and make some things. iOS setup for Visual Studio 2019 Only requires the Mobile development with.

? ~ % dotnet tool install -global dotnet-mgcb-editor -version 3.-develop Building for iOS / MacOS WHAT IS REQUIRED FOR APPLE DEVELOPMENT 13. Get the same on macOS 11.2 and 11.4 (MacBook Pro). This was working prior to the re-installation of macOS so I'm not sure I've missed something. Had to re-install macOS (11.4 broke may unsupported Mac Pro) and when I re-install mgcb-editor I get the below error.
